CONNECT & COMBINE GAMES AND REHAB/EXCERCISE DEVICES!

IMIC-RehabGames

The “IMIC”-project was successfully concluded in December 2014, with “RehabConnex” linking five multimodal RehabGames (developed by ZHdK) to four robot/input devices, developed/contributed by the “IMIC” partners. While providing a technological framework which allows for many future constellations of Human-Robot-Game-Interactions and Human-Device-Game-Interactions in general, the “IMIC” project explicitly applied and tested the following constellations of RehabGames and therapeutical input devices (listed in the order of development):

  1. “Gabarello v.1.3r”, which offers a single game/therapy task, to be controlled/played using e.g., the gait-robot Lokomat® (Hocoma).
  2. “Gabarello v.2.0“, offering a single or dual game/therapy task to be controlled/played by e.g. the gait-robot Lokomat® (Hocoma) and/or the “PITS”-sensor glove (“Pediatric Interactive Therapy System”; Institute for Neuroinformatics, ETH Zurich and Zurich University).
  3. “FlyVinci“, offering a single or dual game/therapy task, to be controlled/played by e.g. the gait-robot Lokomat® (Hocoma).
  4. “Magic Castle”, offering a single or dual game/therapy task, to be controlled/played by e.g. the gait-robot Lokomat® (Hocoma) and/or “IMIC”-Color Tracking (ZHdK).
  5. “Tornalino”, offering a single game/therapy task, to be controlled/played by e.g. the arm-orthosis ChARMin (ETH Zurich / Sensory-Motor Systems Lab).