CONNECT & COMBINE GAMES AND REHAB/EXCERCISE DEVICES!

PUBLICATIONS

[1] Martin, A.L., Götz, U. & Bauer, R. (2014). "IMIC - Innovative Movement Therapies in Childhood". In Neurologie & Rehabilitation, Dettmers, C., Schönle, P.W., Weiller, C. (Eds.) and Wiemeyer, J. (Guest Ed.), 20th ed., vol. 4, pp. 215-225, Hippocampus: Bad Honnef. ISSN 0947-2177 (Print) 1869-7003 (Online).

[2] Martin, A.L., Götz, U., Müller, C. & Bauer, R. (2014). "Gabarello v.1.0" and "Gabarello v.2.0": Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood. In Proceedings of the 4th Conference on Gaming and Playful Interaction in Healthcare, Schouten, B., Fedtke, S., Schijven, M., Vosmeer, M., Gekker, A. (Eds.), 101-104, Springer Fachmedien: Wiesbaden. ISBN 978-3-658-07140-0 (Print) 978-3-658-07141-7 (Online). DOI 10.1007/978-3-658-07141-7_13.

[3] Martin, A.L., Götz, U. & Bauer, R. (2014). Development of Task-specific RehabGame Settings for Robot-assisted Pediatric Movement Therapies. In Proceedings of the 7th IEEE Consumer Electronics Society Games Media Entertainment Conference (GEM), 1-4, IEEE Xplore Digital Library. ISBN 978-1-4799-7545-7 (Print). DOI 10.1109/GEM.2014.7048090 .

[4] Martin-Niedecken, A.L., Bauer, R., Mauerhofer, R. & Götz, U. (2015). RehabConnex - A Middleware for the Flexible Connection of Multimodal Game Applications with Input Devices used in Movement Therapy and Physical Exercising. In Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games (CIG 15), 496-502, ISBN 978-1-4799-8621-7.