The side-scrolling RehabGame “FlyVinci“ is controlled by Lokomat® and “PITS“, which are linked to the game through the “RehabConnex“. In the game Leonardo da Vinci chases pigeons which stole his drawings and took off. To get his drawings back, da Vinci uses a claw-equipped flying machine, trying to grab the pidgeons (score-items) in mid-air. A grab of the patient’s hand with the “PITS” sensor glove triggers da Vinci’s mechanical claw, which automatically reaches out for pigeons within a certain range. The amount of pigeons approaching the flying machine and their flight altitudes depend on the game’s level of difficulty (from level 1 to level 5). According to the patient’s physical effort in the Lokomat® Leonardo’s flying machine will rise up or decline. The measured biofeedback values result in gameplay parameters (the altitude of Leonardo’s flying machine). The patient will be awarded points for each pidgeon caught, independent of the current biofeedback level.


A.L. Martin, U. Götz and R. Bauer, “Development of Task-specific RehabGame Settings for Robot-assisted Pediatric Movement Therapies,” In Proceedings of the 7th IEEE Consumer Electronics Society Games Media Entertainment Conference (GEM), IEEE Xplore Digital Library, 2014, pp. 1-4.

A.L. Martin, U. Götz and R. Bauer, “IMIC – Innovative Movement Therapies in Childhood”, Neurol Rehabil, C., Dettmers, P.W. Schönle, C. Weiller, Eds., 20th ed., vol. 4, Hippocampus: Bad Honnef, 2014, pp. 215-225.